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Submitted on
August 8, 2011
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19 (who?)
Time is Running Out by Skokie Time is Running Out by Skokie
rhino, bryce, realflow, poser, photoshop, 3ds max & vray

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sentimentalfreak Featured By Owner Feb 11, 2012
Awesome. There are so many small eye catching details.
Skokie Featured By Owner Feb 11, 2012
Thanks man! :salute:
Semsa Featured By Owner Jan 8, 2012  Professional Digital Artist
excellent work :)
Skokie Featured By Owner Jan 10, 2012
Thanks so much. :)
meldir Featured By Owner Sep 2, 2011  Hobbyist Photographer
this is freaky! I love your art and you know it! theres always sooo many little details that you'll notice after staring at it for 3 minutes.. that red haze on the top left really intrigues me! i wonder what you we're thinking when you created this! i always do! :D
hope you're well, Mike! :hug:
Skokie Featured By Owner Sep 3, 2011
:love: Thanks so much Anja! Even I don't know what I was thinking when I made this. These things just happen. :laughing:
I am very well and hope you are too! :hug:
Nickmeister Featured By Owner Aug 29, 2011
Epic.. and whaat. I want to know more about what was on your mind when you were working on this because it looks like a realllyyyyyyyyyy long term project, how long did it take?
Skokie Featured By Owner Aug 30, 2011
Thanks man! It took about a year off & on to finally finish it. I started it on my old computer and got to a point where I just couldn't add any more polygons, so I put it on the shelf for a few months until I got a new machine that could handle the massiveness of this scene. Even with my new system, six million polys, massive textures, environment fog, and 5000x7500 resolution made for a 5 day render. :noes:

As far as what was going through my head, I guess I's have to say not much. :laughing: It started out with the idea to use ivygen to grow vines on the inside of a poser mesh to see what it would look like and it went on from there. I had the woman with the realflow fountain first, and then I built up the building around it, and just kind of added more things as I got inspired, but there was no original plan or direction I wanted to go in. Sometimes I start out a scene with an exact idea of what I want it to look like, but that wasn't the case with this one. It wasn't until I had a lot of the scene fleshed out that I came up with an overall concept for the piece. Honestly, I never was really happy with this scene, but I figured that I'd spent so much time on it already, I might as well finish it. I've decided to start working with ZBrush to add a new dimension to my work because I feel like I've pushed the limits of what I can do with my current skill set. The same thing happened when I was working with Bryce. I still plan on sticking with 3d surrealism exclusively, but I think mastering ZBrush will enable me to do a lot crazier shit with my models. :D

Nickmeister Featured By Owner Sep 1, 2011
Nice one, what is your new system like?
The scene really does look EPIC, 6 mil polygons and that many programs must have been pretty frustrating to juggle between : O
I respect how much patience you have working and adding to a scene, my inspiration/dedication to a scene usually fizzles out after a month max, but I do put some projects in cold storage for another time.. :)

I am really excited to hear that you're getting into ZBrush, prepping my breeches for full on soiling.
Skokie Featured By Owner Sep 2, 2011
Thanks man... My new system is a Core i3 with 8 geebees ram, a Radeon 6950 2 gb video card, and the crowning jewel is the ASUS Xonar Essence STX sound card to drive my AKG K702 headphones. :tunes:

Breeches 'round the world: TAKE WARNING :stare:
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